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JMC4789

Smash Journeyman
Joined
Oct 19, 2012
Messages
213

Aug 23, 2017 - The intent of this project was not to balance Melee per se as that. Apply the XDelta to a clean 1.02 ISO. The patcher that I downloaded was from Romhacking.net and it seemed to work. Mega.nz unlimited download MEGA.NZ Unlimited Download Hier wird Dir gezeigt wie du auf MEGA.NZ kostenlos & unbegrenzt Dateien mit hoher Geschwindigkeit herunterladen kannst! How to Play Super Smash Bros. Melee on your PC! Cooler slan 04/01/16. Download from the sites at the top of your Google Search. After obtaining the 1.02 Melee ISO, Create a Folder within your first folder. Place your ISO within the Folder. All ISO's come packaged within a Zip, Rar or 7z package. Games for psp iso free download from direct psp free psp games direct download download giochi psp iso gta 4 psp download mega mega torents psp psp games iso download direct in psp. Login / Register CATEGORY. Android Apps; iOS Apps. 4players.org Ps4 XboxOne Xbox360 Games provides links to other sites on the Internet. Gang Beasts Free Download PC Game Cracked in Direct Link and Torrent. Gang Beasts is a silly local multiplayer party game. Customise your character and fight local and online enemies in the melee game mode or fight with friends against the gangs of Beef City in the gang game mode. Download HERE Link Mega.nz.

Dolphin Online - Global Melee Netplay Guide
Overview

Mega.nz/#!RC4kiI5T!CO8OGK0jwSSBMk9O64o1HgQrA5zF_OGNLqkhKe-AZVmei_U 20XX Hack Pack 4.07++ [1.36 GB] - A Melee mod enhancement focused on adding training features to the game. Mega.nz/#!Yeg2zDRR!EyuG16uBSVif 20XX LLMXzgF_MKfxyPFMeNcebBK6loXPmXg.


Global Melee is a group of Super Smash Bros. Melee players dedicated to making SSBM, along with other GameCube and Wii games, standardized on netplay through Dolphin Emulator. Anyone can play, but we've created a guide that all of our players follow in order to create a stable and fun experience. By following the standards in this thread, you guarantee yourself the ability to sync with anyone else in the Global Melee Netplay Group.
Minimum Requirements (2 player)
  • Core2Duo or AMD Phenom Processor (Lower Variants may need Overclocking)
  • nVidia 8xxx or ATi/AMD Radeon 4xxx series graphics card
    Onboard can work, but we will not support/assist with setup. Your mileage will vary.
  • 2GB of RAM
  • DSL or Broadband Internet
Recommended Specifications
  • Intel Core i5 First Gen or AMD Phenom II
  • nVidia 8xxx or ATi/AMD Radeon 4xxx Series Graphics Card
  • 4GB of Ram
  • DSL or Broadband Internet
Setup
DO NOT DOWNLOAD VANILLA 4.0.2 OR ANY OTHER BUILD FOR NETPLAY. THEY DO NOT SUPPORT DUALCORE OVER NETPLAY AND WILL NOT PROVIDE A GOOD EXPERIENCE.
Changelog
3.5-2468 - Fixed a Plethora of random issues, made input recording work. First build that perfectly synced.
4.0-515 - Introduced UDP Netplay. Caused instant desync bug that happens on 3% of games. Simply restarting the emulator will fix it. Introduced auto-connection that makes it so most people don't have to port forward.
4.0-646 - Fixed the instant desync, added Wii support features for Project M and Brawl. Some speedups to the emulator itself. Memory cards now work over netplay properly.
4.0-648 - Finally fixed the longstanding glitched server bug, fixed some disconnect issues.
Required Files
  • Dolphin DC-Netplay 4.0-652 - Fixes Memory Card Desyncs, Adds Brawl/Project M features. UDP provides smoother connections as well as enhanced hosting abilities. Fixes minor UI issues as well.
  • Super Smash Bros. Melee Revision 2 (1.02) ISO
As of the 4.0 builds, you no longer need to download an INI file. It is included with the emulator in the /sys folder.
For people on Windows XP or without UDP Supported Internet Connections
  • Dolphin DC-Netplay 3.5-2468 - Fixes a ton of crashes, faster, fixes a few minor graphical bugs.
  • Global Melee Tournament/Netplay INI File for 2246 through 2468 (Last Updated October 17th)
Procedure
Extract Dolphin to a folder that you want to use. From there, you will run the emulator. You will need to configure a few things before playing:
  1. Place the Super Smash Bros. Melee 1.02 ISO in a directory of your choice. Make sure it is either an iso or gcm file, extracted from any kind of archive. Within dolphin, you must set the default iso directory (under the File Menu,) to the folder where that ISO is being stored.
  2. Once Melee shows up in the ISO list, right click it and go to properties. Under the AR-codes section, there should be a bunch of cheats. The only cheat used in general play is 'Global Melee Netplay Settings.' Enable that.
  3. In the Options/Configuration Menu, we need to change a few settings. First, make sure Dualcore, Idleskipping and Enable Cheats are all checked. If your router cannot handle UDP automatic port forwarding, you can set the netplay listen port to a manually port. You must follow the port forwarding guide below if you want to do this.
  4. In the Options/Configuration Menu, move to the GameCube tab. Make sure you have at least one controller plugged in.
  5. In Options/Configuraton/GCPads, you can setup your controller. It should be self-explanatory for anyone who's setup an emulator. Those using SDL will have to update their controller when upgrading from 3.5 due to something in SDL's formatting within Dolphin changing. Xinput/Dinput users do not need to do anything.
  6. ALL FIREWALLS MUST BE DISABLED OR ALLOWING DOLPHIN AS OF 4.0-515. This allows us to connect/host netplay sessions without port forwarding. You no longer have to port forward on the 4.0-515/646/648 builds on 90% of routers/networks. Some university students can even host.
  7. Hosting has changed as of the 4.0-515/646 builds. You must right click the game in your gamelist and select the host netplay option. The code your given lets you host without giving out your IP/Port.
3.5-2468 Instructions
  1. Place the Super Smash Bros. Melee 1.02 ISO in a directory of your choice. Make sure it is either an iso or gcm file, extracted from any kind of archive. Within dolphin, you must set the default iso directory (under the File Menu,) to the folder where that ISO is being stored.
  2. On Windows, run dolphin once. It will generate the folder 'My Documents/Dolphin Emulator/GameSettings'. This is the Global User Directory GameSetting's folder where the cheat INI file needs to be placed. On Mac, to get to the correct INI folder hit cmd-shift-g, and type ~/Library/Application Support/Dolphin and find where INIs are stored. That is where you overwrite the GALE01. On Linux... if you're using Linux, you should know what you're doing by now.
  3. In Dolphin, right click the Melee ISO and go to properties. Head over the info tab and confirm it is revision 2. The INI file only works with revision 2, and you will not sync with other players on other revisions.
  4. Options/Configuration, Enable Cheats, ensure Dualcore is Enabled as well as Idle Skipping.
  5. Options/Configuration/GameCube tab, Turn off all Memory cards
  6. Options/GameCube Pads: Configure your controller to your liking
  7. If you setup everything and cheats still don't seem to be working, right click Melee in the Dolphin Window and click Properties. From There, go the AR Codes tab and make sure Global Melee Netplay Settings is the only cheat enabled!
  8. Optional: Port Forward a port on your router. This allows you to host. For more information please check out http://portforward.com as every router is different and we cannot provide a personalized guide.
Finding Matches and playing online
Dolphin currently uses a peer to peer system. That means the best way to find matches is to find a group of people who want to play online. Thanks to work put in by users, a netplay ladder with full rankings has emerged as the best option. Please go to http://ladder.anthrzy.com/ for friendlies, ranked matches, tournaments and more using Netplay with support for Melee and Project M!
To host a Netplay Game in Dolphin, you simply right click the game you want to host and select the 'Host Netplay Session' option. There you will see an ID code on the upper right. You can copy that and give it to anyone else on the same build. You can still get the port by switching from ID to IP. The IP will be your localhost IP, so you have to google for your external IP for others to connect.
Connecting to Netplay is simple. You just go into the Tools tab and hit connect to netplay session and input the 8 character ID or the IP: Port combination as such.
Host then can set buffer before or during the netplay session. The way to get optimum buffer is to stay in the menus and lower buffer until the framerate starts to drop. Lower buffer means less latency, you want the lowest buffer possible without affecting the framerate!
All a client can do is join another netplay session. You must first get the IP and port from the person hosting, and then enter it. Once joined, you just need to wait for the host to start the game.
Recording Input is broken as of 4.0-515, and will be fixed as soon as possible. We'll keep you updated. For games that use memory cards, when you configure pads in Dolphin on 646, you can also configure the memory cards! This is useful when playing other games than Melee and one person has a partially completed save file.
Graphics Settings
General Tab lets you change some general settings. Auto Adjust Window Size lets the window size get locked to Internal Resolution. The rest of the settings are for personal preference and self explanatory.
Under Enhancements, depending on the strength of your graphics card, turning up Internal Resolution can greatly increase your picture quality without sacrificing framerate. Anti-aliasing and anisotropic field will cause problems in Melee, so don't use them. Under Hacks, Cache Display lists can be used for a small speedup, but can break other games. Everything else is fine as default.
All backends sync with one another over netplay, so don't be afraid to try them and figure out which one suits you.
nVidia Users
OpenGL plugin will be fastest, especially with the Vertex Streaming Hack enabled. It will not cause any issues in Melee. OpenGL does suffer from some very intermittent background flicker in Melee; if you have extra processor speed, you can use D3D11 to play with no graphical errors. D3D9 can also be used to fix the background flicker, but will introduce other errors.
AMD/ATI Users
D3D9 and D3D11 will perform better than OpenGL, but D3D9 has significant problems because of how old it is. Despite this, it will also be slightly faster than D3D11. Use D3D9 if you must, but D3D11 will provide more accurate graphics.
Running Project M 3.0 on Dualcore Netplay
Thanks to dilligent work done by Nuckels_EU on our IRC Channel, we discovered that with a few extra steps that you can also run Project M on Netplay with headaches (Brawl, you actually can't due to it requiring cheats/savefiles to setup.) Project M works in 3.5-2468 and the newer 4.0-648 using Dualcore Netplay. The steps we support are:
  1. Install Project M (fullset) into a FULL Brawl ISO. When you dump, you cannot trim or scrub it, it must be a legitimate Brawl ISO. I highly recommend using a Wii to dump it as it's the easiest and safest way.
  2. NOTE: While Wifiset works too, but there's literally no reason to use it on netplay.
  3. You want it to use a different savefile than Brawl when setting up, or else you MUST delete your brawl save file for this to work.
  4. On your already setup Dolphin, Go to Options/Wiimote Settings and make sure every Wiimote is disabled.
  5. As of 646, Brawl will start in 4:3 to prevent desyncs. Go into the Options after booting up Project M and manually set the screen to 16:9 to prevent it being stretched (Unless you want it to be 4:3, then you must change your Wii mode to 4:3 in the Options/Configuration/Wii area)
  6. Make sure you don't have a save file. Games will no longer automatically save in netplay, so don't panic if you accidentally create a save file during a netplay session. Offline will still create savefiles so don't do that.
  7. As of 4.0-646 it will start in 4:3 mode no matter what to prevent desyncs. To enable widescreen, go into Project M's options menu and change the screen mode to 16:9.
The Project M ISO MD5 needs to be correct. It turns out there are multiple possible good ISO hashes that you can get depending on the texture/sound files you have. These two are both confirmed to work without desyncing.
dcfcafca21ab415838382f229ee65794 - Brawl 1.0 ISO creates this
503c1536a35709043846cd15b871ae7e - Brawl 1.1 ISO (update partition, won't show up in dolphin) makes this ISO. It syncs perfectly with 1.0 due to the partition being separate.
As I find more possible combinations that work, I will add them to my list of good ISOs.
Project M Guide, Performance and Issues
  1. OPTIONAL: If your Brawl extracts as multiple part files from Cleanrip, there is an easy solution on all OSes to fix it. Because I'm on Windows, I'll detail the windows method, but Mac and Linux both have similar commands. On Windows, just hold shift and control then right click in the folder you have multiple part files in and click 'Open Command Prompt'. Then fill this command out: COPY /B source file1+source file2 destination file This command will give you one full ISO from the multiple part files. Depending on your SD/USB stick, you can have up to nine source files. Just add as many source files as you need with the + indicator shown in the example.
  2. Project M's Skyloft Island is perhaps the hardest stage to emulate between both Melee and Project M. Unless you're on a powerful i5 or i7 processor, stay away from it.
  3. Metal Cavern can run on very weak computers.
  4. Roy, Mewtwo, and the special costumes affect Dolphin just like the Wii. No matter how powerful your computer is, using four of them will knock it down to 50 fps. There's nothing we can do about it, it's a bug in their code.
  5. OpenGL and D3D are a lot closer in speed on Brawl compared to Melee. NVIDIA and AMD users should try both if they're having problems.
  6. Please keep your ISO builder around in case we edit/change things to make it easier.
  7. For widescreen to work in Dolphin build 4.0-648 DC-Netplay, you must manually enable it in the game's options menu.
Text guide for convenience, http://pastebin.com/sr4DjCnz
Extra
Mayflash Setup Guide by Andrewajt62
Dolphin-emu official site
Disc Integrity Checker for Windows
Melee 1.2 Correct Integrity
Dolphin Recommended Accessories Guide - Must disable adblock for it to work right!
http://ladder.anthrzy.com/netplay - Requires registration, but is the best site for netplay matchmaking!
FAQ
Why are my inputs not working right? Can't run, use C-stick
The GameCube uses a radius of 100 for Mayflash adapter, you need to set the controllers in the GCPad to use a radius of 100 on both sticks. For Project M, the c-stick requires a deadzone so that the stick can return to rest.
Why am I desyncing?
There are multiple reasons for desyncing right now. The main reasons would include
1. Different Cheat Codes set
2. Different versions of Dolphin
3. Frameskip can RARELY cause desyncs in Dualcore
4. Setting Framelimiter to something other than 'auto' can cause desyncs if the other player does not follow.
5: 4.0-515 has a random startup desync. We advise not using it unless you must.

6: all 4.0-xxx builds have a possibility of startup spectator desync. We are investigating it.
What is buffer? What should I set it at?
Buffer is basically the amount of inputs that the game stores before playing it back during netplay. Each buffer is about a half-frame give or take. Under good conditions, about 17ms of ping per buffer will give you a smooth experience. Lower Buffer means lower lag.
The game locks-up on startup, what gives?
Usually this means you have the wrong revision of Melee. Please go into the game properties and check the revision under the information tab. If you are still getting a black screen or crashing, it is likely a bad dump.
Why are the CPU requirements so high to run such an old game?
Because emulators require a lot of CPU to do their job. You wouldn't want to use a computer from the 1980s to emulate an NES just like you wouldn't want to use a computer from the early 2000s to emulate a GameCube.
Where do I go for extra support with Dolphin issues?
http://dolphin-emu.org has a forum and IRC chat specifically for helping users with Dolphin. We advise those with strange/obscure problems to check there for assistance.

Myougi

My posts are gluten free.
Joined
Mar 14, 2014
Messages
484
Location
WEST COAST BEST COAST

Current Version: 0.2.0
Last Updated: 6/29/15
Download MNCB 0.2.0:


NTSC PATCH: http://www.mediafire.com/download/l2tc72g3m46ssfv/MNCB_v0.2.0_-_NTSC.rar
PAL PATCH: http://www.mediafire.com/download/5fac5wtrmm5y982/MNCB_v0.2.0_-_PAL.rar

(Use these text links if the buttons above break or don't work.)
These are not file replacement downloads. We are using a new patching method.
Please read the 'Quick Installation' section for more details:

Video Tutorial: (Thanks smoke070)!
(https://www.youtube.com/watch?v=-z_OHezljME)
Text Tutorial:
First and foremost acquire a fresh Melee NTSC 1.2 ISO. I can't link you to the ISO so please acquire one yourself.
Second, scroll to the top of the thread and download the most recent version of the Melee Netplay Community Build. There are a couple of options depending on what region you are from, NTSC or PAL.
  • If you're from America, or your starting with a Melee 1.2 ISO as a base, pick NTSC.
  • If you're from Europe, or starting with a PAL ISO as a base, pick the PAL option.
After you have acquired a Melee ISO and the Melee Community Build 2.0 patch file, open the ZIP and extract the archive somewhere that is easily accessible.
After extracting the ZIP archive, go to the 'Tools' folder. In the tools folder, open up xdeltaUI.exe (the one with the icon). Make sure you're on the 'Apply Patch' tab, then load in your files.
First locate your MNCB patch file, so click the 'Open...' button next to the Patch box and then navigate to where you unzipped the file you downloaded. Inside that folder there's a folder called 'Patch'. Click on the file called MNCB_NTSC_Patch_v2.xdelta (or something similar) and click Open.
Next, you'll need to find your Melee iso. Click on the 'Open...' button next to the Source File box and then navigate to where your Melee ISO is saved. After you have found your ISO, click Open.
The last box is the Output file. Navigate to where you want your new ISO to be saved. I recommend you save it next to your vanilla Melee ISO for ease. In the file box save your new ISO as Melee Netplay Community Build.iso(YOU MUST HAVE .ISO AT THE END OF THE FILENAME.)

Once those steps are done, hit the big Patch button in the lower center. xdelta is now creating your new Melee Netplay Community Build ISO! Once it's done you'll hear a ping and a confirmation message. Give it a minute or two to patch and don't freak out if it looks like it freezes, it'll be okay.
After the ISO is built, you're all done! You can now load the .ISO via Dolphin! Be sure to add where you put your ISO as a game directory by hitting the big 'Browse' button on Dolphin's main window if you saved it somewhere different that your vanilla Melee ISO. Once that's done, your MNCB ISO should pop up with it's own icon in your games list. Now you can click on it to play it!
Edit: If the above instructions don't work for you and you have a Mac, try MultiPatch.
~This build does not 'replace' vanilla Melee for netplay, and only offers an alternate netplay experience for those players who choose to use it. This build has it's own Game ID and will NOT interfere with vanilla Melee netplay.~

Inspired by Anther's Netplay ladder and AlbobDS's Project M Netplay Community Build, I would like to present a netplay-specific community build of Melee! The Melee Netplay Community Build hopes to address glaring Melee netplay issues and add some extra content in along the way.
What the Melee Netplay Community Build has to offer:
  • A plug-n-play-esque version of Melee that automatically boots up to the stage selection screen with tournament rules, unlocking everything without using dolphin's AR codes (This is though a start.dol modification)
  • The implementation of in-game stage striking, complete with Stage Select Screen Color Modifications (example)
  • Lagless Fountain of Dreams (Background elements removed)
  • Completely tournament legal - The Melee Netplay Community Build has absolutely no modifications to Melee that would skew tournament sets. No character modifications or game-changing legal stage modifications. Everything is in place.
  • Super stable and tournament safe - never, and I mean never, crashes. Not even on console. Not even if you view the trophies.
  • No memory cards required! Memory card save functionality has been disabled to help prevent netplay desyncs, corrupted save data, and general tampering.
  • A new CSS menu with added flair to differ itself from vanilla Melee so people won't get confused (Now Electric blue and black!)
  • A new SSS menu with tournament legal stages and additional modified stages such as Green Greens and Fourside (Look at it, It's beautiful!!)
  • A new Main Menu with removed excess background elements and new colors to match the other two new menus.
  • Additional modified non-tournament stages for friendlies (example: Fourside -> Smashville)
  • Modified Stages have modified music to differentiate the game for other versions of Melee, and to better show that the stage has been hacked. (ex: Green Greens, Fourside)
  • Custom Game ID (So it doesn't conflict with Melee or any Melee hacks (v2's -- MNCE02))
  • Completely unrestricted pause camera!
  • Added improved 'Salty Runback' code (Hold A+B to restart a match with the same settings)
  • New Pause Screen with 'Salty Runback' code instructions.
  • Menu music has been changed to 'The Comfy Room', a remix of the main theme to differentiate the build among other Melee builds.
  • A custom banner and description for the build! Take a look at how it shows up in Dolphin!
  • Remixes/Alt music - If all human players hold L while the stage loads on certain stages, modified alternate music plays (example: S-Tier plays on Final Destination and Metal Battle plays on Battlefield)
  • You can choose the same color/costume as your opponent.
  • 8-Character Name Tags! You can also toggle lowercase letters with 'X'.
  • L-Cancel Percentage in the results screen (It's under 'Damage Given' in the stats).
  • Rumble is automatically set to OFF for all ports on boot, but can be turned on anytime (Hit D-Pad Down on the CSS to go to the rumble screen).
  • Custom, simplified Debug Menu with small adjustments (Ex: Lagless Fountain of Dreams can be toggled and you can play on the original version)
  • If a match clocks out, the winner is determined by percent automatically. If both player's percent is the same, Sudden Death becomes a 3 minute 1 stock match. This also works in teams!
...and much more!
Use Anther's netplay ladder and want to easily find people that use the Community Build?
Join the #MNCB chat room! :D

Melee Netplay Community Build Contributors:
Myougi
- Concept creator and organizer, Graphic Design, Stage Hacking, Menus, .dol injections
CeLL - Ideas and Support, Playtesting, .dol injection codes, and Debug menu
achilles1515 - ASM programming / .dol injection codes, Stage Hacking
Wooggle - ASM programming / .dol injection codes
Sham Rock - Guides, ASM programming / .dol injection codes
SypherPhoenix - ASM programming / .dol injection codes
Mangus420 - ASM programming / .dol injection codes
StandardToaster - ASM programming / .dol injection codes
Squid Kid - ASM programming, Netplay + Console play-testing/Feedback
Milun - Stage Hacking
Zankyou - Stage Hacking
Skin - Stage Hacking
Goxplex - CSS Icons, Old Banner
Special Thanks:
AlbobDS -
Inspiration
Anther - Netplay Ladder
SleepyK- Netplay + Console play-testing/Feedback
Simna Ibn Sind - Netplay play-testing/Feedback
Kitsune91 - Netplay play-testing/Feedback
Hungrybox - Netplay play-testing/Feedback
MagicScrumpy - Netplay play-testing/Feedback
Netplayers like you! - Thanks!
Will the Melee Netplay Community Build work on console?
  • Yes, it will! So far, it works with DIOS-MIOS and Nintendon't, but other loaders will probably work as well. If you have any issues, post somewhere on the thread.
Why not use achilles1515's 20XX hack pack?
  • It has single-player oriented additions that wouldn't make sense to include in the community build (example: turning off knockback and forcing player 2 to shield)
  • It is updated way to often for a netplay audience
  • It desyncs easily / can crash randomly
  • Takes longer to set up every game rather than be plug-n-play.
  • There are minor game differences that aren't in Melee 1.2 such as the Links' boomerang cancel being added. These can affect tournament/ranked netplay matches.
Why not just use vanilla Melee?
  • Lack of in-game stage striking
  • Lack of neutral spawns
  • Fountain of Dreams lags on netplay for some players
  • No PAL Support
  • We don't have to use dolphin's AR code system (Using the Community Build it won't matter if they are enabled or not and you don't have to keep telling people which ones to enable or disable. With the new Community Build's start.DOL modification Dolphin's AR codes aren't active 100% of the time so you can change the stock count without restarting netplay for example)
  • No extra/modified stages
  • You can't play as the same color character
  • Timed-out tournament matches won't automatically decide the correct winner, and instead decide by port priority
  • The community build gives Melee netplay a little more pzazz
Anther's netplay ladder already has stage striking!
  • Other places people play melee, such as the IRC channel #dolphin-ssbm don't have any means of stage striking other than the random stage menu
  • It's not difficult to copy your information to the netplay ladder's system after a match has been played
  • Force Neutral Spawns (example) - Now in v2!
  • Longer name-tags (8 characters) - Now in v2!
  • Stock Dependent Revival Platform Colors - Now in v2!
  • Low-Poly/Reduced stages - Some are in v2!
  • Fixed Fountain of Dreams - Now in v2!
  • 'Event Match' Battlefield (Original background from Adventure mode) - Now in v2!
  • PAL Characters (Toggleable)
  • Extra Character skins / costumes
  • Any additions that would make the build non-tournament viable. What I mean by this is that the MNCB should not have in-game (as in, during a match) additions that make it 'stand out' among other setups with regular Melee. (So for example, two Foxes on Yoshi's will look the same on the MNCB as they would on a normal build.)
  • Obtrusive/Excess Stage Textures (example: Cloud 9 Pokemon Stadium.)
  • Custom music tracks for all stages, including legal ones
  • Codes that affect gameplay to an unplayable degree of any kind
  • The ability to see hitboxes (Hitboxes are broken on DL64 and Stadium, invalidating their inclusion)
  • Perfect 16:9 Widescreen Support (This you can add yourself since it doesn't desync. Be warned, this code will take a lot of CPU power to run and will slow down matches if your computer can't handle it)
Edit: You can also add this .GCT file to your Dolphin files to quickly turn on and off widescreen/standard screen sizes! Be warned, it will desync. http://www.mixbin.net/aspect-ratios.html​

Total: 21 Playable Stages
Legal Stages: 7
  1. Final Destination (Background Transitions are disabled by default, but this is toggleable in the debug menu!)
  2. Battlefield (Adventure mode background is available in the debug menu!)
  3. Dreamland 64 (Wind is toggleable in the debug menu!)
  4. Yoshi's Story (Disabling Fly Guys is available in the debug menu!)
  5. Fountain of Dreams (Lagless by Default, but this is toggleable in the debug menu!)
  6. Pokemon Stadium II - Without Transformations (Both versions, with and without are in the build!)
  7. Pokemon Stadium - Transformations(Both versions, with and without are in the build!)

Counter Picks: 7

Poweriso

  1. Smashville-Fourside (Custom. Lowered platform.)
  2. Snag the Trophies (Edges are now grabbable, sides fixed, and middle platform removed. Spawns are broken and everyone spawns on top of each other. This will be fixed soon.)
  3. Yoshi's Story 64 (Clouds are removed, blastzones adjusted, and top platform is removed. (From SD Remix/20XX)
  4. Kongo Jungle 64 (Unmodified)
  5. Green Greens (Achilles Version)
  6. Mushroom Kingdom II - Mushroom Kingdom Falls (Pidgit and Birdo removed. Logs are still here!)
  7. Hazard-less Jungle Japes(No Klap Traps and murky water no longer pushes players to the left. Long singular platform layout similar to FD with one center platform)

The Debatables: 7
  1. Skyrule Temple (Modified Stage Similar to PM's Skyloft. Blastzones are now fixed!)
  2. High Tide at Great Bay (Lower platform removed, Turtle now appears on both sides.)
  3. Corneria without Hazards (No Arwings or Wolfens, Great Fox Gun is inactive, etc) (By the way, if you try to land on the gun area under the ship, you will be zapped once and then the gun platform will lose collision data and you'll fall straight through. I suggest you don't go down there.)
  4. Peach's Castle(No Bullet Bills or Buttons, Middle tower of the castle removed.)
  5. No Lava Brinstar (Has inactive Lava. Stage is still destructible.)
  6. Hazard-less Big Blue / Falcon Flyer (No F-Zero Racers/Road/Excess Platforms/Hazards)
  7. Hazard-less Mute City(No F-Zero Racers/Hazards, now has grabbable ledges on the main platform)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Melee Netplay Community Build Full Music List
Version 2.0
Tip: If you don't like playing with music, open up Dolphin and right click on your MNCB iso, select properties, go to the 'Gecko Codes' tab, click edit config, then paste the following:
Then check the little box and next time you run the game, you'll have no music. :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

-------------------------------------
~Menu: 2 Tracks
Normal: The Comfy Room - Dan Salvato
Alt: Muliman Melee 2 Theme - Super Smash Bros. Melee
-------------------------------------
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~Skyrule Temple: 2 Tracks
Normal: Hyrule Field 1 - Hyrule Warriors
Alt: Fire Emblem / Akenia [unmodified]
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~High Tide at Great Bay: 2 Tracks
Normal: Great Bay's Theme [unmodified]
Alt: Gerudo Valley - Super Smash Bros. for Wii U & 3DS
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~Fixed Corneria: 1 Track
Normal: Corneria - Super Smash Bros. Brawl
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~Fixed Jungle Japes: 1 Track
Normal: Donkey Kong Country 2 - Stickerbrush Symphony
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~Fixed Brinstar: 1 Track
Normal: Brinstar's Theme [unmodified]
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~The Falcon Flyer: 2 Tracks
Normal: Big Blue's Theme [unmodified]
Alt: Mute City - Super Smash Bros. Brawl
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~Fixed Snag the Trophies: 1 Track
Normal: Lottery Theme [unmodified]
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~Smashville-Fourside: 1 Track
Normal: Go K.K. Rider! - Super Smash Bros. Brawl
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~Mute City: 1 Track
Normal: Mute City's Theme [unmodified]
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~N64 Yoshi's Story: 1 Track
Normal: N64 Yoshi's Story [unmodified]
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~N64 Kongo Jungle: 1 Track
Normal: N64 Kongo Jungle [unmodified]
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~Fixed Green Greens: 1 Track
Normal: Not Much Time Left - Kirby Air Ride
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~Pokemon Stadium: 2 Tracks
Normal: Pokemon Stadium [unmodified]
Alt: Team Galactic Battle Remix - Pokémon Diamond & Pearl
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~Fixed Peach's Castle: 1 Track
Normal: Peach's Castle [unmodified]
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~Battlefield: 2 Tracks
Normal: Battlefield [unmodified]
Alt: Metal Battle! - Super Smash Bros. Melee
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Download-------------------------------------
~Final Destination: 2 Tracks

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Normal: Final Destination [unmodified]
Alt: S-Tier - Flexstyle, OA

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~Yoshi's Story: 1 Track
Normal: Yoshi's Story [unmodified]
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~N64 Dreamland: 1 Track
Normal: N64 Dreamland [unmodified]
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~Lagless Fountain of Dreams: 1 Track
Normal: Fountain of Dreams [unmodified]
-------------------------------------
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~No Transformtions Pokemon Stadium: 2 Tracks
Normal: Pokemon Stadium [unmodified]
Alt: Team Galactic Battle Remix - Pokémon Diamond & Pearl

Emuparadise


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~Mushroom Kingdom Falls: 2 Tracks
Normal: Mushroom Kingdom II Theme [unmodified]
Alt: Mushroom Kingdom II Dubstep Remix
-------------------------------------

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Optional Update:If you would like to use this build with increased input accuracy, right click the ISO in Dolphin, go to 'Properties', select the 'Gecko Codes' tab and then click the 'Edit Config' button near the bottom. Paste the following and then check the box. Make sure your opponent also has this enabled, or the build will desync. This code will be included in the future.

How To Get Melee Iso


Iso Software Download

Bringing the Community Build to a tournament soon?
Here's some optional informational pages you can print out!
http://www.mediafire.com/download/zqc5nwk515jq36v/​

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